🔥Fire sync

🔥Fire sync

$19.99

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🔥 bt_fire — Real Fire Synchronization for RedM

Want to add a bit of synchronized chaos to your RedM server?
bt_fire is here to make that happen. Every fire you start using explosive or incendiary ammo, dynamite, or Molotov cocktails is synced for ALL players.
No more local-only flames—bring true firepower and realism to your events!


📺 Video


📚 Documentation

Read the full documentation here


✨ Key Features

  • Synchronized Fires
    Every fire lasts for a set time and is visible to all players—whether they’re already online or just joining the server.

  • Fire Spread
    Flames can gradually jump to other nearby entities for a dangerous, immersive effect.

  • Weapon & Ammo Compatibility
    Define which weapons and ammo types can trigger fires in config.lua.

    • Only throwables (dynamite, Molotov, etc.) are compatible for starting fires.

    • ALL ammo types work!

  • Player Fire Damage
    Toggle whether fire spreads to players in the blast zone. Want to watch the world burn (or not)? It’s up to you.

  • Technical Limitations
    Due to RedM sync, only recognized entities can burn. You can’t spawn unlimited fires in the same area, but you’ll always see a flame on the burning object—enough to stir up trouble!

  • Easy Customization
    Only config.lua is locked down—change all the settings you want!


🛠️ Configuration

  • Full control over weapon/ammo triggers, fire duration, fire damage, and more via config.lua


🖼️ Gallery

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