🔥 bt_fire — Real Fire Synchronization for RedM
Want to add a bit of synchronized chaos to your RedM server?
bt_fire is here to make that happen. Every fire you start using explosive or incendiary ammo, dynamite, or Molotov cocktails is synced for ALL players.
No more local-only flames—bring true firepower and realism to your events!
📺 Video
Video available on Discord
📚 Documentation
Read the full documentation here
✨ Key Features
Synchronized Fires
Every fire lasts for a set time and is visible to all players—whether they’re already online or just joining the server.Fire Spread
Flames can gradually jump to other nearby entities for a dangerous, immersive effect.Weapon & Ammo Compatibility
Define which weapons and ammo types can trigger fires inconfig.lua.Only throwables (dynamite, Molotov, etc.) are compatible for starting fires.
ALL ammo types work!
Player Fire Damage
Toggle whether fire spreads to players in the blast zone. Want to watch the world burn (or not)? It’s up to you.Technical Limitations
Due to RedM sync, only recognized entities can burn. You can’t spawn unlimited fires in the same area, but you’ll always see a flame on the burning object—enough to stir up trouble!Easy Customization
Onlyconfig.luais locked down—change all the settings you want!
🛠️ Configuration
Full control over weapon/ammo triggers, fire duration, fire damage, and more via
config.lua
🖼️ Gallery
